G-Oil Guy |
06-11-2013 07:05 PM |
Quote:
Originally Posted by FaytalsCamaro
(Post 6658558)
That's the thing you misunderstood me. Microsoft is not imposing any fee to play used games. They are leaving it up to the developers. What Microsoft did was take it a step further. Looking at both extremes a developer may not pose any type of fee to play its game used. On the other end a developer may require you to pay a fee to "unlock" the ability to PLAY the game. What this is is a step further than what we have now where developers put in a code that is required to play ONLINE with the game. If you bought the game used and what to play online you would have to pay for that. This whole setup also helps to combat people who tried to cheat the system with a Jtag Xbox and had the ability to download as many games as they liked for free
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I'm not denying that but here's the thing; the world will NEVER be rid of piracy. EVER. It's been there since the dawn of time and it will be there long after we pass.
You build a better mouse trap and evolution will build a better mouse. Make something "idiot proof" and someone will just build a better idiot
Nothing is 100%. Ever. What you have here is companies over inflating their losses and punishing the 90% of people who use their systems as intended and play by the rules to catch the 10% who obtain the games through other means.
Look at it this way: look how long VCR tapes and DVDs and Blu Rays have been around. Even with all of the region locking etc that studios and DVD/Blu Ray manufacturers do, people STILL find ways to counterfit them, or videotape them in movie theatres or get access to DVD/Blu ray quality digital formats and then burn their own or sell them to other people.
The loss they take on that is a drop in the bucket to the money they make from the people who purchase them legitly.
Eventually (and I am not implying that MS is at this point) you make the system so cumbersome and locked down that you lose both your core gamers and your casual audience and then you get stuck where Apple was for so long before Jobs came back. At one point I think they had less then 10% market penetration.
Jobs came back and relaxed the closed environment a little bit (MS products showing up on Mac without having to do anything special to the machine as an example), allowed the double trigger mouse etc and BOOM market penetration is soaring (as of 2010 numbers).
At some point, and I pity the console maker that finds this limit, you will push people to point where they go "you know, I don't need to do this anymmore" or "it's not worth the money and hassle anymore"
Happens all the time. especially in leisure activities.
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