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Old 05-24-2012, 02:27 PM   #26
mastertypodemon
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Originally Posted by Mr. Unassailable View Post
I wonder if it's the same for Xbox. I did got lost once and wondered around from mountain top to mountain top for an hour before giving up and reloading from a save.
No, the xbox is limited to a 1024x1024 square area.
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Old 05-24-2012, 02:31 PM   #27
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A few more builds. These aren't mine, but did inspire me a few times. But nothing I ever made turned out like these.
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Old 05-24-2012, 02:36 PM   #28
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Hence why on the PC I play with the essentials package so I can type /home then follow that with whatever spawn I choose such as "home" "cave" "spawn" ect...

You can set as many as you like and teleport there...so no getting lost.
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Old 05-28-2012, 03:11 AM   #29
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Originally Posted by CamaroKid300 View Post
Hence why on the PC I play with the essentials package so I can type /home then follow that with whatever spawn I choose such as "home" "cave" "spawn" ect...

You can set as many as you like and teleport there...so no getting lost.
I love singleplayercommands for the waypoint system. Especially when lost in the nether. Dunno if I could play without that one mod. TooManyItems comes in a close second and Magnetic Drops third.
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Old 05-29-2012, 08:06 AM   #30
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So I checked into the end of the map stuff on Xbox. My original mine started about 15 blocks from the actual edge. It's blocks that you can not mine. Just a wall of unmineable. And if you try to boat past that point you bounce backwards. I'll be patiently awaiting some updates on the Xbox.


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Old 05-29-2012, 08:23 AM   #31
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My friend tried to get me to play this on PC a while back, and I wasn't interested. But after seeing some videos on YouTube I might just download it and start playing.
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Old 05-29-2012, 08:46 AM   #32
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A lot of people see it and think "this looks stupid. It's just a bunch of blocks! nice 1980 technology you have there." but when you really start to play it.. add shaders, high def texture packs, mods, etc. You soon realize this game can be almost anything you want it to be. It's literally a "sandbox" game.
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