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Old 09-21-2010, 03:41 PM   #1
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Life as we know it is over!

Civilization 5 is out. Productivity in the known world will drop by about 10-20%.

Just....one....more...turn!!!!
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Old 09-21-2010, 03:55 PM   #2
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Originally Posted by Steve Dallas View Post
Civilization 5 is out. Productivity in the known world will drop by about 10-20%.

Just....one....more...turn!!!!
I have Civ II and Civ IV. I hope that something has been done to improve the pace that wars are waged. It shouldn't take 100 years to conquer the world with tanks, stealth bombers, and mechanized infantry.
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Old 09-21-2010, 04:00 PM   #3
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oh crap....gotta get that one...
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Old 09-21-2010, 04:04 PM   #4
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Hated Civs 3

you could never finish a game, spend hr/days playing and it just decides for you that its had enough and ends your game early on you, with out a final 100% for sure win/loss.

dumb
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Old 09-21-2010, 04:08 PM   #5
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Hated Civs 3

you could never finish a game, spend hr/days playing and it just decides for you that its had enough and ends your game early on you, with out a final 100% for sure win/loss.

dumb
There have been settings in all the recent versions to allow for what win scenarios you would allow. Easy enough in pretty much the last 2-3 versions to allow for a conquest only or space race win.
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Old 09-21-2010, 04:16 PM   #6
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Quote:
Originally Posted by Steve Dallas View Post
There have been settings in all the recent versions to allow for what win scenarios you would allow. Easy enough in pretty much the last 2-3 versions to allow for a conquest only or space race win.
Was just kind of ironic as in genral I don't like turn based games cause of the time it takes, and its like the game would come to a point where it had enough and would just quit first
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Old 09-21-2010, 04:21 PM   #7
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What the hell are you guys talking about.
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Old 09-21-2010, 04:22 PM   #8
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What the hell are you guys talking about.
http://www.civilization5.com/
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Old 09-21-2010, 04:33 PM   #9
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What the hell are you guys talking about.
Only the best game to ever have come out for computer...EVER. By the game designer that has designed many of the best games to EVER have come out for PC's. Sid Meier is a genius when it comes to games design. Seriously, games you play these days just don't compare to the stuff he comes out with except glitzy graphics...which doesn't mean it's a good game.

Here's a list of the games he's designed or been a part of (I've probably played 95% of these games):

Spitfire Ace (1982) — The first project in which Sid played a major role in the game creation stage.
HellCat Ace (1982)
Floyd of the Jungle (1982)
NATO Commander (1984)
Solo Flight (1984)
Kennedy Approach (1985)
F-15 Strike Eagle (1985) — one of the first combat flight simulators
Silent Service (1985), a World War II submarine simulation game, and Meier's first foray out of flight sims.
Gunship (1986)
Sid Meier's Pirates! (1987)
F-19 Stealth Fighter (1988)
F-15 Strike Eagle II (1989)
Covert Action (1990)
Railroad Tycoon (1990), a business simulation game that paints the early development of railroads in the United States and Europe, a time when competition between railroad companies was very fierce. With the release of Sid Meier's Railroads!, this series now has four installments.
Civilization (1991), Meier's most successful game to date. It has lived through several versions (see below) and sold over 6 million copies. This game is a turn-based strategy game.
Pirates! Gold (1993)
C.P.U. Bach (1993), 3DO Console exclusive game.
Colonization (1994), a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1850. To achieve victory in this game, the player must declare independence, and win in a revolutionary war against their mother country in Europe (France, England, Netherlands, or Spain).
Civilization II (1996) Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
Magic: The Gathering (1997) This would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg! (1997) Sid Meier's first real-time tactical game.
Sid Meier's Antietam! (1998) Sid Meier's Gettysburg and Antietam are part of his Civil War set.
Sid Meier's Alpha Centauri (1999) Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme. Alpha Centauri is set in a futuristic setting on an alien world, with ideological factions substituting for civilizations. This is a much more versatile version of Civilization, featuring economics and unique military customization, as well as diplomacy.
Civilization III (2001), Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. New features include expanded diplomacy (much like Alpha Centauri); the introduction of "culture" as a tool for domination; and "strategic resources" required for trade and to produce certain units. Sales of this installment made the Civilization series the best selling PC series to date.
Sid Meier's SimGolf (2002) A golfing simulation in which the player built their own golf course and played it, against computer players, co-created by Maxis. Not to be confused with Maxis' 1996 title SimGolf.
Sid Meier's Pirates! (2004), follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements and an all new ballroom dancing segment.
Civilization IV, Designed by Soren Johnson and released October 25, 2005. A full 3D engine replaces the isometric maps of Civilization II and III. This installment makes "Religion" (present in earlier versions only as a means of population pacification and control) a tool of domination, alongside the Culture and Diplomacy elements from previous incarnations.
Sid Meier's Railroads!, released October 17, 2006. When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
Civilization Revolution, announced on June 28, 2007 and released on June 13, 2008. A seventh generation console edition of Civilization.
Sid Meier's Civilization IV: War of Two Cities, releasing As of 2008[update][dated info]. One of three Sid Meier properties to be launched by Oasys Mobile, this new Sid Meier property takes the major civilizations and pits them against one another in a real time one on one battle to take over the opponents major city. The game is being developed by Floodgate Entertainment.
Sid Meier's Pirates! Mobile, releasing As of 2008[update][dated info]. The game is being developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
Sid Meier's Railroad Tycoon Mobile, releasing As of 2008[update][dated info]. Developed by Blue Heat and published by Oasys Mobile. This version is based on the Sid Meier classic game series, the mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: Colonization, is a 2008 remake of the 1994 Colonization, and is a stand alone game based on the Civilization IV engine.
Civilization V, projected to be released on September 21, 2010 for North America and September 24, 2010 for the rest of the world.
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Old 09-21-2010, 04:43 PM   #10
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Quote:
Originally Posted by DGthe3 View Post
Hmmmm............ Looks time consuming.
Quote:
Originally Posted by Steve Dallas View Post
Only the best game to ever have come out for computer...EVER. By the game designer that has designed many of the best games to EVER have come out for PC's. Sid Meier is a genius when it comes to games design. Seriously, games you play these days just don't compare to the stuff he comes out with except glitzy graphics...which doesn't mean it's a good game.

Here's a list of the games he's designed or been a part of (I've probably played 95% of these games):

Spitfire Ace (1982) — The first project in which Sid played a major role in the game creation stage.
HellCat Ace (1982)
Floyd of the Jungle (1982)
NATO Commander (1984)
Solo Flight (1984)
Kennedy Approach (1985)
F-15 Strike Eagle (1985) — one of the first combat flight simulators
Silent Service (1985), a World War II submarine simulation game, and Meier's first foray out of flight sims.
Gunship (1986)
Sid Meier's Pirates! (1987)
F-19 Stealth Fighter (1988)
F-15 Strike Eagle II (1989)
Covert Action (1990)
Railroad Tycoon (1990), a business simulation game that paints the early development of railroads in the United States and Europe, a time when competition between railroad companies was very fierce. With the release of Sid Meier's Railroads!, this series now has four installments.
Civilization (1991), Meier's most successful game to date. It has lived through several versions (see below) and sold over 6 million copies. This game is a turn-based strategy game.
Pirates! Gold (1993)
C.P.U. Bach (1993), 3DO Console exclusive game.
Colonization (1994), a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until the age of independence in 1850. To achieve victory in this game, the player must declare independence, and win in a revolutionary war against their mother country in Europe (France, England, Netherlands, or Spain).
Civilization II (1996) Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
Magic: The Gathering (1997) This would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg! (1997) Sid Meier's first real-time tactical game.
Sid Meier's Antietam! (1998) Sid Meier's Gettysburg and Antietam are part of his Civil War set.
Sid Meier's Alpha Centauri (1999) Brian Reynolds was lead designer on this adaptation of Civilization to an outer space theme. Alpha Centauri is set in a futuristic setting on an alien world, with ideological factions substituting for civilizations. This is a much more versatile version of Civilization, featuring economics and unique military customization, as well as diplomacy.
Civilization III (2001), Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay. New features include expanded diplomacy (much like Alpha Centauri); the introduction of "culture" as a tool for domination; and "strategic resources" required for trade and to produce certain units. Sales of this installment made the Civilization series the best selling PC series to date.
Sid Meier's SimGolf (2002) A golfing simulation in which the player built their own golf course and played it, against computer players, co-created by Maxis. Not to be confused with Maxis' 1996 title SimGolf.
Sid Meier's Pirates! (2004), follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements and an all new ballroom dancing segment.
Civilization IV, Designed by Soren Johnson and released October 25, 2005. A full 3D engine replaces the isometric maps of Civilization II and III. This installment makes "Religion" (present in earlier versions only as a means of population pacification and control) a tool of domination, alongside the Culture and Diplomacy elements from previous incarnations.
Sid Meier's Railroads!, released October 17, 2006. When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
Civilization Revolution, announced on June 28, 2007 and released on June 13, 2008. A seventh generation console edition of Civilization.
Sid Meier's Civilization IV: War of Two Cities, releasing As of 2008[update][dated info]. One of three Sid Meier properties to be launched by Oasys Mobile, this new Sid Meier property takes the major civilizations and pits them against one another in a real time one on one battle to take over the opponents major city. The game is being developed by Floodgate Entertainment.
Sid Meier's Pirates! Mobile, releasing As of 2008[update][dated info]. The game is being developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
Sid Meier's Railroad Tycoon Mobile, releasing As of 2008[update][dated info]. Developed by Blue Heat and published by Oasys Mobile. This version is based on the Sid Meier classic game series, the mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: Colonization, is a 2008 remake of the 1994 Colonization, and is a stand alone game based on the Civilization IV engine.
Civilization V, projected to be released on September 21, 2010 for North America and September 24, 2010 for the rest of the world.
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Old 09-21-2010, 04:54 PM   #11
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Hmmmm............ Looks time consuming.
it is, but it's well worth it!!!!
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Old 09-21-2010, 04:54 PM   #12
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Hmmmm............ Looks time consuming.
Looks like you understand then.
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Old 09-21-2010, 05:13 PM   #13
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Wish it was available for Mac....
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Old 09-21-2010, 06:13 PM   #14
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Picking up a copy Now.
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Old 09-21-2010, 06:16 PM   #15
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Nevermind...I don't think it's out yet, here...:(
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Old 09-21-2010, 06:34 PM   #16
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Nevermind...I don't think it's out yet, here...:(
Buy it on Steam digitally, and download it. You'll be playing it shortly (unless you're not in the U.S....that might be a problem)
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Old 09-21-2010, 06:47 PM   #17
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I'm new to the whole buying online and downloading. Lol I found a copy at bestbuy tho.
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Old 09-21-2010, 08:49 PM   #18
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Wish it was available for Mac....
Oh come on now, I don't mean you per-say

but get those mac fan boys going and they say they can run anything on a mac that will on a PC and better.
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Old 09-21-2010, 09:04 PM   #19
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I liked Civilization Revolution for xbox 360 way better than Civ IV. It was quicker, and simpler. Not to mention it was on the Xbox.
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Old 09-21-2010, 09:08 PM   #20
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oh, it's a game, I thought the world was going to end soon, lol
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Old 09-21-2010, 09:55 PM   #21
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I liked Civilization Revolution for xbox 360 way better than Civ IV. It was quicker, and simpler. Not to mention it was on the Xbox.
They say civ 5 is more simple, but more depth. I'm gonna play it in a bit.
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Old 09-21-2010, 09:55 PM   #22
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oh, it's a game, I thought the world was going to end soon, lol
It is! I'm getting nukes, and I'm am going to rain destruction down upon my enemies, causing global warming!
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Old 09-21-2010, 10:28 PM   #23
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Conquering the world shouldn't be turn based. It should be real time.

Like Command and Conquer.
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Old 09-21-2010, 10:32 PM   #24
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I guess I'm to old to get it. Although I loved defender when it first came out in the arcade.
So I guess I can relate.
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Old 09-21-2010, 11:07 PM   #25
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Conquering the world shouldn't be turn based. It should be real time.

Like Command and Conquer.
Yeah, C&C is pretty good* but you can only win a series of battles. Its sorta neat seeing your military go from guys with heavy clubs to ICBM's



*Ok, that was a bit of an understatement. The original Red Alert is the best strategy game ever. Unfortunately, I can't get it to run on Vista, not even in compatability mode. I miss XP :(
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