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Old 05-23-2012, 08:20 PM   #18
CamaroKid300
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So you're doing this on xbox or PC?

I didn't think there were boundaries on PC.

But sounds like a nice plan....i might try that.
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Old 05-23-2012, 08:42 PM   #19
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Yea.. no such thing as a "corner of the map" in minecraft PC.

There's several ways to mine, some are more effective than others.

What I've seen most often is to tunnel in near bedrock, then tunnel every other block between 2 shafts, that way you get maximum coverage.

There's also the method I use which proves to be almost entirely ineffective.

which would be a 2x2 tunnel in random directions near lava.

Dunno the xbox limitations, but for pc we have nearly unlimited world size, and 256 height. The ground is ~64.
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Old 05-23-2012, 10:39 PM   #20
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Corner of the map being the key word, sugar cane, paper, map, gives you a "map" area, I work within that area. I have not tried to go forever, but I'm sure there is an end of some kind, though it would be sweet if it was a round world and you eventually got back to where you started. I like using the map because it's easy to get mixed up and lost in the mine tunnels. 2x2 blocks is close to what I'm doing only I do 3 x 250~ based on the geometry of every thing I've found I think 2x is overkill. I'd even venture to say 4x would be sufficient.


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Old 05-24-2012, 07:44 AM   #21
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I have not tried to go forever, but I'm sure there is an end of some kind, though it would be sweet if it was a round world and you eventually got back to where you started.
Nope. It literally goes on until the game crashes. Using mods, you can transport from 0,0,0 (center) to 12,550,820, 0, 0 and still be able to go on. Though after about 12,550,820 the chunk spawner starts weirding out. You get terrain that you can walk through, huge lines missing, etc. If your computer can handle it and you can navigate it, you can continue to keep going.
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Old 05-24-2012, 08:11 AM   #22
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Nope. It literally goes on until the game crashes. Using mods, you can transport from 0,0,0 (center) to 12,550,820, 0, 0 and still be able to go on. Though after about 12,550,820 the chunk spawner starts weirding out. You get terrain that you can walk through, huge lines missing, etc. If your computer can handle it and you can navigate it, you can continue to keep going.
I wonder if it's the same for Xbox. I did got lost once and wondered around from mountain top to mountain top for an hour before giving up and reloading from a save.


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Old 05-24-2012, 10:01 AM   #23
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I read that when you first start a new world for the first time, the chunk spawner spawns an area equal to 8 times the size of the earth and if you go beyond that it will spawn another area of the same size. So it is pretty easy to get lost.

Oh and I just want to say, I hate you sasquash1984 for pointing me to this very addicting game lmao.
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Old 05-24-2012, 10:11 AM   #24
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Nope. It literally goes on until the game crashes. Using mods, you can transport from 0,0,0 (center) to 12,550,820, 0, 0 and still be able to go on. Though after about 12,550,820 the chunk spawner starts weirding out. You get terrain that you can walk through, huge lines missing, etc. If your computer can handle it and you can navigate it, you can continue to keep going.
yup.. the farlands.

I've never been there, but I hear it's.. unpleasent... on your computer.
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Old 05-24-2012, 03:12 PM   #25
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Those are some nice builds there...FYI the Xbox version is like 4 or 5 updates behind pc
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Old 05-24-2012, 03:27 PM   #26
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I wonder if it's the same for Xbox. I did got lost once and wondered around from mountain top to mountain top for an hour before giving up and reloading from a save.
No, the xbox is limited to a 1024x1024 square area.
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Old 05-24-2012, 03:31 PM   #27
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A few more builds. These aren't mine, but did inspire me a few times. But nothing I ever made turned out like these.
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Old 05-24-2012, 03:36 PM   #28
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Hence why on the PC I play with the essentials package so I can type /home then follow that with whatever spawn I choose such as "home" "cave" "spawn" ect...

You can set as many as you like and teleport there...so no getting lost.
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Old 05-28-2012, 04:11 AM   #29
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Hence why on the PC I play with the essentials package so I can type /home then follow that with whatever spawn I choose such as "home" "cave" "spawn" ect...

You can set as many as you like and teleport there...so no getting lost.
I love singleplayercommands for the waypoint system. Especially when lost in the nether. Dunno if I could play without that one mod. TooManyItems comes in a close second and Magnetic Drops third.
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Old 05-29-2012, 09:06 AM   #30
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So I checked into the end of the map stuff on Xbox. My original mine started about 15 blocks from the actual edge. It's blocks that you can not mine. Just a wall of unmineable. And if you try to boat past that point you bounce backwards. I'll be patiently awaiting some updates on the Xbox.


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Old 05-29-2012, 09:23 AM   #31
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My friend tried to get me to play this on PC a while back, and I wasn't interested. But after seeing some videos on YouTube I might just download it and start playing.
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Old 05-29-2012, 09:46 AM   #32
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A lot of people see it and think "this looks stupid. It's just a bunch of blocks! nice 1980 technology you have there." but when you really start to play it.. add shaders, high def texture packs, mods, etc. You soon realize this game can be almost anything you want it to be. It's literally a "sandbox" game.
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