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Old 06-16-2015, 01:01 AM   #1
CreativeDawn

 
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Star Wars Battlefront: PS4 Multiplayer Gameplay



LOOKS FRIGGEN AMAZING!!!!!!!!
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Old 06-16-2015, 01:45 AM   #2
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I pre-ordered mine from Amazon. Cant wait.
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Old 06-16-2015, 08:57 AM   #3
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I pre-ordered mine from Amazon. Cant wait.
Oh ....me neither! It'll be fantastic and this is just the first video! I really wish they would come out with a game like this for the Star Trek scene too. I love both Star Wars and Star Trek.
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Old 06-16-2015, 03:35 PM   #4
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The sound effects are spot on.
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Old 06-16-2015, 03:45 PM   #5
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Cannot wait for this game! After finally seeing gameplay I am sold.
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Old 06-16-2015, 11:36 PM   #6
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Yea gameplay looks amazing damn so much money to be forking over for games this fall and not enough time to play them all lol.
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Old 06-17-2015, 12:25 PM   #7
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EA..... They've been awfully disappointing lately
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Old 06-17-2015, 12:40 PM   #8
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EA..... They've been awfully disappointing lately
That's my fear. I'll wait on reviews.
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Old 06-23-2015, 04:22 PM   #9
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I wonder how the "hero" characters will factor into gameplay. I hope they aren't OP, but wouldn't that be the point of having them?
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Old 10-13-2015, 08:25 PM   #10
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Been playing the PC beta. It's fun as heck.
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Old 10-13-2015, 09:30 PM   #11
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Let us silently thank John Williams for quite possibly the best musical score ever recorded.

Undoubtedly, and without exaggeration, he is one of the best composers of all time, on par with Strauss, etc.

What would Star Wars have been without his powerful, evocative, and moving score? He is a titan of music.
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Old 10-16-2015, 08:44 AM   #12
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I played the beta for a few days on PS4 and on PC. The graphics were great (a little screen tearing on PC with some framerate dops, and some soundtrack "skips" but it's beta).

I didn't play co-op, but I played the two multiplayer ones. The one with the escape pods was a lot of fun (can't remember the game mode name). It was competitive and the objective was very clear. I felt the controls were a little "sloshy", which is typically how I feel about most, if not all FPS that Dice has their hands in (Medal of Honor, Battlefield, BlackOps).

The Walker Assault map, where I tried to spend most of my time, has some severe balancing issues that makes playing the Rebellion feel like playing with both hands tied behind your back. The objectives are slightly confusing, your main form of fighting back against the AT-ST's are laser turrets scattered around the map. It's very easy to spot someone in a turret, and even easier to blow the turret up. There are the A and X wings as well, but the flight controls really bothered me. Additionally, if there was a TIE fighter up there when you get your air vehicle powerup, you pretty much get blown out of the sky before you get situated.

Playing the Imperials felt like bowling against a professional, but with a 299 pin handicap. Every time I was on the Imperial team we won by a landslide. The walkers were easy to use, and you spend a lot of time picking off people in turrets trying to take down your vehicles. The plus side is, if you stay in the same game without leaving, you will alternate between Rebel and Imperial each time the game ends and a new one starts.

For other thoughts... the power-ups are kind of cool. They have pre-placed spawn points around the map, although the same power ups do not seem to always spawn in the same place. On Hoth, you sometimes get vehicles, but also get proximity mines, a large grenade, placed automatic turrets, placed manual turrets, shield generators, and some other goodies. The hero ability is also obtained through a power up like that. So it seems like the chances of the one operating the hero ability are random (you have to luck out and come across it). They add some variety and excitement into the power-up system, unlike killstreaks in the other games which are rewarded for how you play (or more appropriately, how much of your life you spend playing).

The weapon loadout is "meh". There are some slight advantages to some blasters over others, but other than that they felt fairly similar. The star cards are kind of a cool feature. You get to equip a couple items (grenades, jump packs, one-round sniper rifle, etc). But instead of a limited amount of ammo, they are managed with a cooldown timer. There wasn't a star card that I felt that you HAD to have, except for the jump pack. The mobility advantages of using it made it almost mandatory.

I'm interested in seeing some other game modes, but I'm not sure that the beta pulled me in as much as it needed to for me to risk another EA/Dice production.

What did others think about beta?
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Old 10-21-2015, 04:18 PM   #13
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The next three hero characters are: Lela, Han, and Palpatine.
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Old 10-26-2015, 09:56 AM   #14
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I want to pre-order this, but at same time the beta has me fearful.
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