gtahvit
Don't let it get you to discouraged. It can be tough at times but it does get easier. Don't try anything to complicated at first, just keep things simple. What your waiting for is that moment when you realize you have a modeling philosophy that
you know you can apply to anything you want to model. Eventually you get to the point where it sorta becomes like the Matrix, where everything you look at is in a green code/wireframe, and you don't have to think about it anymore, you just see it. First though, you have to learn the programs of course, and I think that can take the bulk of the time, just trying to remember where the right tools are and what they all do, keyboard shortcuts, etc. Just stick with it, and don't hesitate to ask me any questions, I'll be glad to help. In all honesty though, I'm somewhat surprised you didn't go with Maya, or one of the other more popular programs. I've been getting into Maya mostly for its NURBS tools, which Lightwave doesn't have and seriously needs. I love Lightwave for polygonal modeling though, but since it doesn't have NURBS tools, I've been playing with another program called MoI, which can export to Lightwave. It is so unbelievably easy to use, and fun too oddly enough. You can download a couple of different trial versions of that
here. If you decide you like Lightwave, you may not want to get to comfortable with it just yet, I don't know which version you have, but 9.5 is
supposed to be coming out soon, and is
supposed to have some big differences tool wise, specifically things like the lighting system, which for all I know you may not have even used yet. If you haven't already checked this place out yet,
this is the Newtek Lightwave forum, where you can find a lot of help and just general Lightwave what nots. Most importantly of all, just remember to have fun!:)