Quote:
Originally Posted by XanthosV6
While it is possible to do the same thing by part throttling, when you launch you then have to floor the accelerator simultaneously - more variables means less consistency. I figured it would be something along those lines though, just hopeful that there was some kind of override to where the throttle would stop if it met resistance.
- Xanthos
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in reality it means you need to know how fast to floor it. you need to know how fast to punch the accelerator without breaking the rear loose