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Day Cop - Like a regular cop, but can investigate someone during the day, and is told whether they are pro-town or anti-town. Generally, when a Day Cop is present, there is at least one preventative role (e.g., 24 Hour Jailer or Mafia Roleblocker with 24 hour blocking ability) so that the Day Cop isn't immune to being blocked.
Forensic Investigator - Can investigate one dead person at night. Finds out everyone who targeted the dead person throughout the game but not the action each took (also not necessarily in order). This role may be limited as a one or two-shot ability.
Magician - The magician has a one-shot ability to switch player's roles permanently during a game.
Mafia Silencer - Can choose one person each night. That person is unable to speak in the game thread the next day. Sometimes the silenced person can't say anything. Other times the silenced person can vote, but otherwise can't say anything. In one variation the Silencer is not in the mafia but is pro-mafia (e.g., a traitor) and knows who the Mafia members are.
Dr. Jekyll & Mr. Hyde - Could be one player, or could be two players. When it is one person, this is a type of serial killer, but has alternating Doctor and Serial Killer nights. On night 1, for example, the Dr. Jekyll phase allows the player to protect someone (if desired), and on night 2, the Mr. Hyde phase allows the player to kill someone. If there are two players, one is Dr. Jeykll and the other is Mr. Hyde. The Dr. Jeykll player is a member of the town and Mr. Hyde is a member of the Mafia. They know who each other are and ultimately will betray the town/mafia to be the last two survivors. If one dies, the other dies.
Reviver - Can bring dead players back from the dead. Because of the power involved, the role may have significant limits. For example, this person may be able to bring only one person back from the dead during the game. May also be a sacrificial position so that if the Reviver revives someone, he dies.
Amnesiac - Starts off as a regular townie. Once during the game, the amnesiac may visit the graveyard and take over the powers of one person who has died during the game. May have some limits placed (e.g., can't choose a mafia role or a mason role). The assumed role may last the rest of the game or in other variations may have a limited duration.
White Mage - Can choose to protect one person at night, and that protection will last 2 nights, so that person will not die if attacked on either of those two nights.
Commuter - Can leave town at night, and is immune from nightkills during that night. The Commuter generally cannot leave town on consecutive nights.
Vigilante: During the day, the Vigilante is involved with the discussion and vote to try and lynch the mafia. Each night the Vigilante can choose one player and kills that player during the night. According to some variations, the Vigilante may have only a limited number of kills, or may have abilities similar to a Jack of All Trades (listed below). Various other variations to the Vigilante role are listed below in the Killing Roles list
Tracker - Can investigate one person at night. Finds out who that person visits during the night.
Watcher - Can investigate one person at night. Finds out who visited/targeted their selected person during the night.
Godfather - The Godfather is a mafia member that knows who the other mafia are. The Godfather can secretly talk with other mafia members, and the mafia can collectively determine a town member to kill at night. The Godfather, if investigated, appears to be pro-town. To win the game, the Godfather must help to eliminate pro-town and other anti-town roles not affiliated with the Mafia. The mafia wins when the number of Mafia members is equal to or greater than the number of town members AND any third party groups have been eliminated. In one variation the Godfather gets an additional kill, unknown to the rest of the mafia, and only wins if the Godfather survives to the end of the game.
Mafia Roleblocker - Can choose one person each night. That person is then unable to perform his night actions (e.g., can't kill, investigate, protect, etc.)
Cult Leader - A third party role similar to a Mason, that can recruit people into his Cult. The Cult is anti-town, and the goal is to recruit town members and have anyone not a member of the cult be lynched. The Cult Leader can recruit town members, but dies when recruiting Mafia members or Serial Killers. Usually, only the Cult Leader can recruit, although variations may include multiple cult recruiters, in which case the role is usually a Cult Recruiter. The Cult members may also kill Masons that try to recruit them.
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