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Old 09-10-2013, 04:59 PM   #3
xjer22x

 
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Drives: 2010 rs/ss black # 10,308
Join Date: Mar 2009
Location: hoffman estates, il
Posts: 914
Dragstrip Etiquette:
1. Don't start your burnout until directed by an official. He'll usually give you some sort of hand signal. Also make sure you are all the way on the track and facing directly forwards.
2. Don't do burnouts in the water with treaded street tires. Water gets into the treads and tracks all the way to the starting line. Do not drive through the water box with front street tires. Drive around the water box and back into the water box. This makes the drivers with slicks very angry.
3. Don't do a John Force-style burnout (i.e. spinning the tires through and past the starting line, forcing you to back up) unless you don't have any front brakes and/or you are John Force.
4. Be sure you leave plenty of room to brake at the end of the track without doing a massive ABS stop. Locking 'em up at this speed could be very dangerous. Most tracks have two turn off areas. If you miss the first one, proceed to the second one.
5. Some tracks employ a courtesy rule. This means that the first car into the staging beams should light only the pre-stage light. When the second car is is pre-staged, then either of you can move up slightly into the staging lights.
6. Make sure your numbers and dial-in (if applicable) are visible from the tower. General height is 3-5 inches.
7. Make sure you get in the right staging lane, and make sure that you don't attempt to run in a class where your car would not be appropriate. Ask if you are unsure.

8. Always follow instructions from all track officials and listen closely to any PA announcements. This will prevent you from getting confused or worse yet getting kicked off the track. Most tracks have radio stations in the event you cannot hear the PA.
9. If you are still unsure what to do, either ask a fellow driver or a track official. All of us have been in the same position at one time or another and most people are glad to help.







INDEX RACING
under construction

BRACKET RACING

WHAT IS THE GOAL? - Bracket racing is designed to test the driver and the consistancy of their abilities. So it is not a matter of who's car is the fastest. But better yet, who is the better driver all around.

DIAL-IN - Before racing, each car will essentially "predict" what ET their car will run. This is important because you will line up against others that are slower and/or faster. So the racers do not leave at the same time. So as stated in the goal, after DIALING-IN, your goal throughout the whole bracket race is to run as close to this disclosed time as possible, WITHOUT GOING FASTER...

BREAKING-OUT - If a racer runs a ET faster then their disclosed "dial-in" time. If only one racer "breaks-out" they are automatically disqualified. If both racers "break-out"... then the one closest to their "dial-in" time wins.

HOW DO I WIN -beating each opponent you race by running as close to your "dial-in" time as possible and not "breaking-out", red lighting, or crossing over the boundary line. The layout is generally run as a tournament style bracket.

WAYS OF BEING DISQUALIFIED
- Red lighting
- Crossing over the center boundary line
- hitting the wall, breaking, or crashing
- Breaking-out






CLASSES OF DRAG RACING : per NHRA.com

Top Fuel
Among the fastest-accelerating machines in the world, these 7,000-horsepower dragsters can cover the dragstrip in less than 3.8 *seconds at more than 325 mph. Top Fuel cars are 25 feet long and weigh 2,320 pounds in race-ready trim.

Funny Car
Similar to their Top Fuel counterparts but with a shorter *wheelbase and a carbon-fiber body that loosely resembles a production-based automobile, Funny Cars, or “floppers,” routinely run in the 4.0s and can exceed 315 mph.

Pro Stock
Often called “factory hot rods” because of their resemblance to production-based cars, Pro Stockers can run in the 6.4s at more than 210 mph. They can rev to more than 10,500 rpm and make in excess of 1,300 horsepower.

Top Alcohol Dragster
Top Alcohol Dragsters may look like Top Fuelers, but they have significant differences. They may use a supercharged methanol-burning engine or an injected nitromethane *combination. They can run in the 5.1s at more than 280 mph.

Top Alcohol Funny Car
Similar in physical appearance to their nitro-burning Funny Car counterparts, Top Alcohol Funny Cars are restricted to the use of methanol fuel and have three-speed transmissions. They can run in the 5.4s at more than 265 mph.

Comp
No category in NHRA competition features more variety than Comp. Each of the 88 classes is assigned an index based on what a well-built car should run, and races are handicapped according to those indexes.

Super Stock
Super Stock vehicles may look like ordinary passenger vehicles, but they are highly modified race cars. Entries are classified using factory shipping weight and horsepower and compete on indexes. The breakout rule is enforced.

Stock
Stock cars are similar to Super Stockers, but rules regarding everything from engine modifications to body alterations are much stricter. Virtually any car is eligible to compete, and entries are classified using factory shipping weight and horsepower.

Super Comp
The quickest of the heads-up Super classes (8.90 index) is composed primarily of dragsters. Most cars are capable of running well under the index but use electronic aids to run close to the index without running quicker than it, or breaking out.

Super Gas
Super Gas entries, which run on a 9.90 index, are primarily full-bodied cars and street roadsters. No dragsters or altereds are permitted. As in Super Comp, competitors use electronic aids to run as close to the class standard without going under.

Super Street
Racers compete on a fixed 10.90 index. All vehicles must be full-bodied cars and weigh no less than 2,800 pounds except for six-cylinder cars (2,000) and four-cylinder and rotary-powered cars (1,200). Engine and chassis modifications are virtually unlimited.

Top Sportsman
Competitors in these full-bodied entries may choose their own dial for eliminations, generally from 6.00 to 7.99 seconds. Full Tree starts are used, and the breakout rule is enforced. Cars can run in the sixes at more than 200 mph.

Top Dragster
Competitors in these open-wheel entries may choose their own dial for eliminations, generally from 6.00 to 7.70 seconds. Full Tree starts are used, and the breakout rule is enforced. Cars can run in the sixes at more than 200 mph.

Pro Mod
The NHRA Pro Mod Drag Racing Series presented by ProCare Rx runs at 10 NHRA Full Throttle events. An eclectic mix of vehicles, from ’41 Willys coupes to ’63 Corvettes to late-model Ford Mustangs and Dodge Vipers, can run in the high fives at more than 250 mph.

Last edited by xjer22x; 09-12-2013 at 03:23 PM.
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